Game Design

Game design is the process of designing the content and rules of a game.

It involves:

[1] Terminology and Concepts

[2] Design Development Process

[3]Game Platforms

[4]Concept Creation

[5] Character Creation

[6] Environment Development

[7] Design Documentation

[8] Creating Core Game Features

[9] Understanding Technical and Art Requirements

[10] Economic Systems

[11] Reward Mechanisms

[12] Level-up system

Some combination of forward planning and iterative design is used in the development of a game.

Types of examples/genres:

[i] Racing

[ii] Shooting

[iii] Hiding

[iv] Trading

[v] Escaping

[vi] Finding

[vii] Solving puzzles

[viii] Stunts

[ix] Role Playing

[x] Learning/Education

Gameplay

It is used to describe the interactive aspects of a game design

Key concepts in gameplay design are:

  • The game setting itself
  • Objects within the environment that may change state
  • Rules of play
  • The rewards and punishments given to the player as a result of changes to the state of the game

Link

en.wikipedia.org/wiki/Game_design

Software Tool:

Game editor
Blitzmax

Programming Language :

C#
Java
Python
Lua

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